This project was for a client, a technology company whose mascot was an orangutan called pongo. With retopology for animation and 2k textures for the model. The model was created in Zbrush, from this character to his accessories and clothes, in Blender I did retopology and uv mapping, in Xnormal I bake the maps, in the textures I made a mix of software, using Blender and Photoshop for some finishing touches. And I finished with a render in Blender and a post-production in Photoshop.